Quick Answer

The best early Pals are not only the strongest fighters. Prioritize Pals that solve base jobs: gathering, handiwork, transport, kindling, watering, planting, and mining. Combat power matters after the base can feed and craft for itself.

Early role checklist

RoleWhy it mattersReplace when
GatheringKeeps berries and loose materials movingYou have higher-skill gatherers and farms
HandiworkSpeeds benches, repairs, and early craftingProduction queues outgrow low-skill workers
TransportMoves drops to storageItems pile up on the ground
KindlingEnables cooking, ingots, and key stationsSmelting becomes your main bottleneck
Watering/plantingStabilizes food and farmingFood boxes stay full without manual help
Early combatMakes captures and dungeons saferYou start preparing tower bosses or alpha fights

Capture plan

  1. Carry more spheres than you think you need; missed captures waste time.
  2. Capture duplicates early because workers, passives, and base roles matter.
  3. Keep one flexible combat Pal in your party, but fill the base with job coverage.
  4. Do not judge early Pals only by rarity; pathing and work traits decide base quality.

Common mistakes

  • Ignoring transport, then wondering why production stalls.
  • Keeping only cute or high-damage Pals while the base starves.
  • Releasing duplicates before checking work suitability and passive traits.
  • Entering boss prep before basic food, repairs, and spheres are stable.