Section Notes

Use this section when the first 50 turns feel messy: shaky capital settling, no second-city direction, bad first builds, or opening pressure that keeps breaking the plan.

OrderPageFirst problem solved
1First 10 Turns ChecklistSettling, first research, first build, and second-city direction
2Beginner FAQWhat to read first and how to learn the game in order
3Video Guides HubHow to review the opening rhythm and map reading with public videos

Current Priorities

  • Stabilize the first 10 turns, second-city direction, and early defensive rhythm.
  • Route pages should always link back here so the next step stays obvious.
  • Once the opening is stable, move readers into systems and victory-route pages.